@startuml
sprite $recent_actors [48x48/16] {
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}


!define MATERIAL_RECENT_ACTORS(_alias) ENTITY(rectangle,black,recent_actors,_alias,MATERIAL RECENT_ACTORS)
!define MATERIAL_RECENT_ACTORS(_alias, _label) ENTITY(rectangle,black,recent_actors,_label, _alias,MATERIAL RECENT_ACTORS)
!define MATERIAL_RECENT_ACTORS(_alias, _label, _shape) ENTITY(_shape,black,recent_actors,_label, _alias,MATERIAL RECENT_ACTORS)
!define MATERIAL_RECENT_ACTORS(_alias, _label, _shape, _color) ENTITY(_shape,_color,recent_actors,_label, _alias,MATERIAL RECENT_ACTORS)
skinparam folderBackgroundColor<<MATERIAL RECENT_ACTORS>> White
@enduml